Players choose an orange card (person) and a black card (situation) from their hand and plays them. The goal is to create the most desirable situation or the most undesirable one for spending “quality time” with the person in the scenario (a graceful dancer – downwind of a pile of burning tires, a well-build ski instructor – in a pond full of leeches. Players read their cards aloud and then use their vote cards to judge the other suggestions. The player with the most appropriate votes scores two points. The first player to score six points wins.
Players choose an orange card (person) and a black card (situation) from their hand and plays them. The goal is to create the most desirable situation or the most undesirable one for spending “quality time” with the person in the scenario (a graceful dancer – downwind of a pile of burning tires, a well-build ski instructor – in a pond full of leeches. Players read their cards aloud and then use their vote cards to judge the other suggestions. The player with the most appropriate votes scores two points. The first player to score six points wins.