Wizardry to the Power of Three

Availability: Available Item #: 240440
NZD $54.99
  • 13 in stock
  • SKU: PNA66013E Manufacturer SKU
  • RRP: NZD $54.99 Recommended Retail Price
  • Barcode: 4250231711039  Product barcode
  • 6 items per case Case quantity

The wizard students are in trouble! It's long past bedtime, but they sneaked out of the wizards' school to visit the secret midnight market and see the flying brooms and talking cats they heard the grown-ups talk about. Unfortunately, they don't get far for while crossing the forest near the wizards' school, Willy the Warden Ghost takes up their trail. Now they have to double back quickly or they are facing detention. But the forest is too dark to find the way back without help. Luckily they have an idea: The Lumies, magical glowing creatures that live in the forest, can light their way back to the school. The wizard students need to stick together to find the Lumies and make it back to the school before Willy catches one of them.

HOW TO PLAY:

While escaping the Warden Ghost in Wizardry to the Power of Three, players need to work together, memorize the tree tiles, and use their magic potions and dice enchantments at the right time to make it back without being caught and win as a team.

CONTENTS:

  • 1 Game Board
  • 1 Wizards School with Stairs
  • 6 Wizard Students in 6 colours
  • 1 Willy the Warden Ghost
  • 1 Ghost Clock
  • 18 Tree Tiles
  • 3 Custom Dice
  • 3 Magic Potions
  • 3 Dice Enchantments
  • Instructions

The wizard students are in trouble! It's long past bedtime, but they sneaked out of the wizards' school to visit the secret midnight market and see the flying brooms and talking cats they heard the grown-ups talk about. Unfortunately, they don't get far for while crossing the forest near the wizards' school, Willy the Warden Ghost takes up their trail. Now they have to double back quickly or they are facing detention. But the forest is too dark to find the way back without help. Luckily they have an idea: The Lumies, magical glowing creatures that live in the forest, can light their way back to the school. The wizard students need to stick together to find the Lumies and make it back to the school before Willy catches one of them.

HOW TO PLAY:

While escaping the Warden Ghost in Wizardry to the Power of Three, players need to work together, memorize the tree tiles, and use their magic potions and dice enchantments at the right time to make it back without being caught and win as a team.

CONTENTS:

  • 1 Game Board
  • 1 Wizards School with Stairs
  • 6 Wizard Students in 6 colours
  • 1 Willy the Warden Ghost
  • 1 Ghost Clock
  • 18 Tree Tiles
  • 3 Custom Dice
  • 3 Magic Potions
  • 3 Dice Enchantments
  • Instructions
More Information
Board Game GenreMultiplayer, Children's Game, Fantasy, Memory
Weight (kg)0.862600
LPG BestsellerNo
Item GroupBoard Games
Length (cm)6.985
Width (cm)24.765
Height (cm)24.765
Discontinued ProductNo
Is ExpansionNo
Exclusive to LPGNo
Available for ResaleYes
Dangerous GoodNo
Allow ExportYes
Play Info

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