Unknown Armies RPG - Third Edition - Book Two - Run

Availability: Back-Order Item #: 194895
NZD $74.99
  • Out of stock
  • SKU: AG6032 Manufacturer SKU
  • RRP: NZD $74.99 Recommended Retail Price
  • Barcode: 9781589781672  Product barcode
  • 6 items per case Case quantity

Atlas Games has made their graphical assets available to Australian retailers for use in promoting their games. These assets can be found here.

Atlas Games has made their graphical assets available to Australian retailers for use in promoting their games. These assets can be found here.

Book Two: Run

An occult game about broken people conspiring to fix the world.

It's about keeping what you have from those who want it. 

Unknown Armies presents magick as it might exist in a world informed by crime fiction and secret histories, as twisting wrinkles in reality created by greater and greater risk, sacrifice, and obsession. As the gamemaster, you lead the players in creating their characters and the world they exist in, then set up antagonists worthy of their attention. You are their guide into darkness and the light that shows them the way out. 

It's about kicking them while they're down, then cheering when they get up. 

Book Two: Run is the book for gamemasters. It tells you how to:

  • Present the characters with obstacles to their fevered dreams of changing the world.
  • Oversee character creation and setting collaboration in the first session of play.
  • Draw on the rich and disturbingly familiar world of the occult underground.
  • Create new creatures and antagonists.
  • Resolve conflicts as a fan of the characters.
  • Prepare situations to disturb and entertain.

Book Two: Run

An occult game about broken people conspiring to fix the world.

It's about keeping what you have from those who want it. 

Unknown Armies presents magick as it might exist in a world informed by crime fiction and secret histories, as twisting wrinkles in reality created by greater and greater risk, sacrifice, and obsession. As the gamemaster, you lead the players in creating their characters and the world they exist in, then set up antagonists worthy of their attention. You are their guide into darkness and the light that shows them the way out. 

It's about kicking them while they're down, then cheering when they get up. 

Book Two: Run is the book for gamemasters. It tells you how to:

  • Present the characters with obstacles to their fevered dreams of changing the world.
  • Oversee character creation and setting collaboration in the first session of play.
  • Draw on the rich and disturbingly familiar world of the occult underground.
  • Create new creatures and antagonists.
  • Resolve conflicts as a fan of the characters.
  • Prepare situations to disturb and entertain.
More Information
Weight (kg)0.793790
LPG BestsellerNo
Item GroupRPG
Length (cm)22.225
Width (cm)28.575
Height (cm)28.575
PublisherAtlas Games
Discontinued ProductNo
Exclusive to LPGNo
Available for ResaleNo
Dangerous GoodNo
Allow ExportYes
Core ProductsNo
Play Info

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