Trail of Cthulhu RPG - Dulce et Decorum Est

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NZD $44.99
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  • SKU: PELGT32 Manufacturer SKU
  • RRP: NZD $44.99 Recommended Retail Price
  • Barcode: 9781908983589  Product barcode
  • 20 items per case Case quantity

And the dead were the dead; this was no time to be pitying them or asking silly questions about their outraged lives. Such sights must be taken for granted, I thought, as I gasped and slithered and stumbled with my disconsolate crew. Floating on the surface of the flooded trench was the mask of a human face which had detached itself from the skull.

– Siegfried Sassoon

This collection of adventures considers the Great War, 1914-18, from the perspective of Trail of Cthulhu.  From the conflict in the air, to the depths of the sea, the home front and the different battle fronts, the Great War affects the lives of countless millions of people. It also brings humanity into conflict with elements of the Mythos, and in particular the Charnel God Mordiggian who, for the first time in centuries, may actually have more to devour than it can stomach.

The forces of the Gods do not take kindly to being disturbed, and nor do they usually play favourites; unless your players are careful, they may find themselves attacked and wiped out in an instant, caught in an otherworldly crossfire they can only hope to survive, not understand.

Campaign Frame

Dulce et Decorum Est features GUMSHOE adaptations and new abilities for war in the air, and on the sea and land, and how the mythos might interact with the horrors of the war, and the participants.

Dulce et Decorum Est – Great War Trail of Cthulhu contains the following scenarios:

Vaterland

The once-mighty Vaterland is a prisoner of politics. She is trapped in New York Harbour, as war rages in Europe. Her crew and Commodore are just as much prisoners as the ship herself, though they are making the best of their captivity by hosting concerts in support of the German relief effort. You’ve come aboard at the behest of John Rathom, editor of the Providence Journal, in hopes of uncovering a German plot.

Dead Horse Corner

The protagonists discover that a trench which ought to have been occupied by their fellow soldiers has been abandoned. Twenty men vanished without a trace, food still on the table and coffee cooling in their mugs. Was it an enemy attack, or something less ordinary?

Sisters of Sorrow

The crew of German U-boat UC-12, is sent on a standard mission; penetrate the North Sea defensive zone, make their way to Tyneside, lay their mines and return. But nothing in the Great War is that simple. While underwater, the crew start to hear a strange, muffled booming noise, ringing like a sequence of church bells. It’s not whales. It’s not enemy forces. Something else is down here. While settled on the sea floor to get some much-needed rest, the crew starts to act suspiciously. Someone is up to no good. The ship’s cat disappears and a strange weed is found growing on board.

Then the tapping on the hull begins…

And the dead were the dead; this was no time to be pitying them or asking silly questions about their outraged lives. Such sights must be taken for granted, I thought, as I gasped and slithered and stumbled with my disconsolate crew. Floating on the surface of the flooded trench was the mask of a human face which had detached itself from the skull.

– Siegfried Sassoon

This collection of adventures considers the Great War, 1914-18, from the perspective of Trail of Cthulhu.  From the conflict in the air, to the depths of the sea, the home front and the different battle fronts, the Great War affects the lives of countless millions of people. It also brings humanity into conflict with elements of the Mythos, and in particular the Charnel God Mordiggian who, for the first time in centuries, may actually have more to devour than it can stomach.

The forces of the Gods do not take kindly to being disturbed, and nor do they usually play favourites; unless your players are careful, they may find themselves attacked and wiped out in an instant, caught in an otherworldly crossfire they can only hope to survive, not understand.

Campaign Frame

Dulce et Decorum Est features GUMSHOE adaptations and new abilities for war in the air, and on the sea and land, and how the mythos might interact with the horrors of the war, and the participants.

Dulce et Decorum Est – Great War Trail of Cthulhu contains the following scenarios:

Vaterland

The once-mighty Vaterland is a prisoner of politics. She is trapped in New York Harbour, as war rages in Europe. Her crew and Commodore are just as much prisoners as the ship herself, though they are making the best of their captivity by hosting concerts in support of the German relief effort. You’ve come aboard at the behest of John Rathom, editor of the Providence Journal, in hopes of uncovering a German plot.

Dead Horse Corner

The protagonists discover that a trench which ought to have been occupied by their fellow soldiers has been abandoned. Twenty men vanished without a trace, food still on the table and coffee cooling in their mugs. Was it an enemy attack, or something less ordinary?

Sisters of Sorrow

The crew of German U-boat UC-12, is sent on a standard mission; penetrate the North Sea defensive zone, make their way to Tyneside, lay their mines and return. But nothing in the Great War is that simple. While underwater, the crew start to hear a strange, muffled booming noise, ringing like a sequence of church bells. It’s not whales. It’s not enemy forces. Something else is down here. While settled on the sea floor to get some much-needed rest, the crew starts to act suspiciously. Someone is up to no good. The ship’s cat disappears and a strange weed is found growing on board.

Then the tapping on the hull begins…

More Information
Weight (kg)0.430911
LPG BestsellerNo
Item GroupRPG
Length (cm)21.59
Width (cm)0.635
Height (cm)27.94
PublisherPelgrane Press
Discontinued ProductNo
Game FamilyTrail of Cthulhu RPG
Is ExpansionNo
Exclusive to LPGYes
Available for ResaleYes
Dangerous GoodNo
Allow ExportYes
Core ProductsNo
Play Info

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