The Fantasy Trip has been out of print for decades, and now Steve Jackson's classic roleplaying game returns, merging the fun of old-school roleplaying with modern components and accessories. This POP display comes with 3 copies of SJG 3452: The Fantasy Trip: Melee and 3 copies of SJG 3453: The Fantasy Trip: Wizard. The Fantasy Trip: Melee A classic game of fantasy combat. Create characters in just a few minutes – then send them into the arena. Winners become stronger and faster for the next battle. Losers die. Each counter in this fast-moving game is a single warrior. Players choose weapons and tactics for their fighters, and send them into combat against men, beasts, or monsters – to victory, or death. Includes rulebook, 12" x 22.5" game map, 86 counters, and 3 dice. This is the basic combat system for The Fantasy Trip. The Fantasy Trip: Wizard The magic companion to Melee . . . sorcerous combat, in the arena or in the dungeon. Create your wizard, choose his spells, and go into combat. Zap your foes with fireballs or lightning. Summon giants, dragons, and wolves to destroy them all. Or be subtle and entangle them with magic rope and Sticky Floor spells. Successful wizards gain skill and power. Losers die. Includes rulebook, 19" x 23" game map, 62 counters, and 3 dice. This is the basic magic system for The Fantasy Trip.
The Fantasy Trip has been out of print for decades, and now Steve Jackson's classic roleplaying game returns, merging the fun of old-school roleplaying with modern components and accessories. This POP display comes with 3 copies of SJG 3452: The Fantasy Trip: Melee and 3 copies of SJG 3453: The Fantasy Trip: Wizard. The Fantasy Trip: Melee A classic game of fantasy combat. Create characters in just a few minutes – then send them into the arena. Winners become stronger and faster for the next battle. Losers die. Each counter in this fast-moving game is a single warrior. Players choose weapons and tactics for their fighters, and send them into combat against men, beasts, or monsters – to victory, or death. Includes rulebook, 12" x 22.5" game map, 86 counters, and 3 dice. This is the basic combat system for The Fantasy Trip. The Fantasy Trip: Wizard The magic companion to Melee . . . sorcerous combat, in the arena or in the dungeon. Create your wizard, choose his spells, and go into combat. Zap your foes with fireballs or lightning. Summon giants, dragons, and wolves to destroy them all. Or be subtle and entangle them with magic rope and Sticky Floor spells. Successful wizards gain skill and power. Losers die. Includes rulebook, 19" x 23" game map, 62 counters, and 3 dice. This is the basic magic system for The Fantasy Trip.