From the mind of Steven Rhodes, a graphic artist and illustrator best known for his offbeat reimagining of children’s activity books from the ’70s and ’80s, Don’t Talk to Strangers immerses you in these hilariously dark retro worlds.
School's out but otherworldly STRANGERS are here! Mom and Dad haven't caught on yet so you're on your own, kiddo. Play your cards as efficiently as you can, helping to navigate your kids one at a time from SCHOOL to a SCORING space. Score as many points as you can before the neighborhood is completely overrun with STRANGERS!
1. At the start of the game, each player will draw a hand of 3 cards and place one of their kids in the SCHOOL space. Your goal is to get that kid into a valuable scoring space, at which point you'll place a new kid in the SCHOOL space and repeat the process. Some spaces are worth more points at the end of the game, and some confer a unique bonus (for example, your hand size increases by 1 for each kid you have in the Library).
2. Remember: You want to score a good space, but you'll have to Walk, Run, Skateboard, School Bus, and even City Bus to get there! Each turn you'll play one card and draw a new card to replace it!
CONTENTS
From the mind of Steven Rhodes, a graphic artist and illustrator best known for his offbeat reimagining of children’s activity books from the ’70s and ’80s, Don’t Talk to Strangers immerses you in these hilariously dark retro worlds.
School's out but otherworldly STRANGERS are here! Mom and Dad haven't caught on yet so you're on your own, kiddo. Play your cards as efficiently as you can, helping to navigate your kids one at a time from SCHOOL to a SCORING space. Score as many points as you can before the neighborhood is completely overrun with STRANGERS!
1. At the start of the game, each player will draw a hand of 3 cards and place one of their kids in the SCHOOL space. Your goal is to get that kid into a valuable scoring space, at which point you'll place a new kid in the SCHOOL space and repeat the process. Some spaces are worth more points at the end of the game, and some confer a unique bonus (for example, your hand size increases by 1 for each kid you have in the Library).
2. Remember: You want to score a good space, but you'll have to Walk, Run, Skateboard, School Bus, and even City Bus to get there! Each turn you'll play one card and draw a new card to replace it!
CONTENTS
Board Game Genre | Multiplayer, Card Game |
---|---|
Weight (kg) | 0.400066 |
LPG Bestseller | No |
Item Group | Board Games |
Length (cm) | 3.81 |
Width (cm) | 10.795 |
Height (cm) | 15.24 |
Publisher | Cryptozoic Entertainment |
Discontinued Product | No |
Game Family | Steven Rhodes |
Is Expansion | No |
Exclusive to LPG | No |
Available for Resale | Yes |
Dangerous Good | No |
Allow Export | Yes |
Core Products | No |