Based on the social party game Spyfall, this new DC version of the game is easy-to-learn and features bluffing, suspicion, probing questions, and clever answers. At the start of each round, players receive a secret card informing them of the group’s location—one of 20 unique DC locations, including Arkham Asylum, the Daily Planet, the Hall of Justice, and S.T.A.R. Labs—except one player who receives the “Villain Identity” card instead. The Villain doesn’t know where he is, but wins the round if he can figure out his location before his cover is blown!
Based on the social party game Spyfall, this new DC version of the game is easy-to-learn and features bluffing, suspicion, probing questions, and clever answers. At the start of each round, players receive a secret card informing them of the group’s location—one of 20 unique DC locations, including Arkham Asylum, the Daily Planet, the Hall of Justice, and S.T.A.R. Labs—except one player who receives the “Villain Identity” card instead. The Villain doesn’t know where he is, but wins the round if he can figure out his location before his cover is blown!