Spy Connection

Availability: Available Item #: 216348
NZD $64.99
  • 17 in stock
  • SKU: 51224G Manufacturer SKU
  • RRP: NZD $64.99 Recommended Retail Price
  • Barcode: 4250231718434  Product barcode
  • Estimated Release Date: Feb 2021 The estimated date of the product's release
  • Release Date: Unconfirmed The confirmed date of the product's release
  • 12 items per case Case quantity

This product is on clearance and will return to list price at the end of the clearance period.

Please note that due to the limited availability of our clearance products, placing an order for a product that is out of stock does not guarantee fulfillment. If the product is no longer available, your order will be cancelled, and you will be notified promptly. We apologize for any inconvenience this may cause and appreciate your understanding.

What is it about?

For a spy, a network of valuable contacts and inconspicuous travel opportunities is elemental to their survival. But as the players of Spy Connection will soon come to learn, in a job as dangerous as this, contacts may vanish into the underground and the window of time to use a secure travel route may close at any point. Which missions will the players try to complete? How will they best use their network for this? And at what point will they sacrifice their existing network for the benefit of new routes?

How does it work?

• The players use their turns to accept missions or travel throughout Europe, until one player completes their seventh mission.

• To complete a mission, the players need to travel to all cities shown on a mission card. For this, they have a limited supply of network markers, which they use to cover the distances between cities, but also to cover the city on a mission card, once they got there.

• In their existing network, players may travel freely. But if a player does not have enough markers to reach a new destination, they have to take back markers that are already in use, thus continuously creating new travel routes and losing others.

What is it about?

For a spy, a network of valuable contacts and inconspicuous travel opportunities is elemental to their survival. But as the players of Spy Connection will soon come to learn, in a job as dangerous as this, contacts may vanish into the underground and the window of time to use a secure travel route may close at any point. Which missions will the players try to complete? How will they best use their network for this? And at what point will they sacrifice their existing network for the benefit of new routes?

How does it work?

• The players use their turns to accept missions or travel throughout Europe, until one player completes their seventh mission.

• To complete a mission, the players need to travel to all cities shown on a mission card. For this, they have a limited supply of network markers, which they use to cover the distances between cities, but also to cover the city on a mission card, once they got there.

• In their existing network, players may travel freely. But if a player does not have enough markers to reach a new destination, they have to take back markers that are already in use, thus continuously creating new travel routes and losing others.

More Information
Board Game GenreAdventure, Travel
Weight (kg)0.765000
LPG BestsellerNo
Item GroupBoard Games
Length (cm)20
Width (cm)30
Height (cm)7
PublisherPegasus Spiele
Estimated Release DateFeb 2021
Discontinued ProductNo
Is ExpansionNo
Exclusive to LPGYes
Available for ResaleYes
Dangerous GoodNo
Allow ExportYes
Core ProductsCore Products Expanded
Play Info

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