Secrets

Availability: Available Item #: 229594
$-
  • 9 in stock
  • SKU:  Manufacturer SKU
  • RRP: $- Recommended Retail Price
  • Barcode: 5425016921302  Product barcode

This product is on clearance and will return to list price at the end of the clearance period.

Please note that due to the limited availability of our clearance products, placing an order for a product that is out of stock does not guarantee fulfillment. If the product is no longer available, your order will be cancelled, and you will be notified promptly. We apologize for any inconvenience this may cause and appreciate your understanding.

In Secrets, the second co-design between Eric Lang and Bruno Faidutti, players are assigned a hidden team — the CIA or KGB — and are trying to collect the most points for their side. In addition, one or two players are secretly anti-establishment Hippies who are working for nobody. Their goal is to fight the Man and have the fewest points.

On your turn, offer one of two randomly drawn agent cards to another player. These cards are worth points and have varying good or bad abilities. That player either accepts the agent, in which case they score it, or they refuse, in which case the card returns to you, and you score it. The game ends when a player has five cards, after which the teams are revealed; the team with the highest combined score wins, unless a Hippie has the single lowest score, in which case they win.

The interactions between the character cards are the spice of the game, but since the abilities are discoverable during play, the game can be taught in three minutes.

In Secrets, the second co-design between Eric Lang and Bruno Faidutti, players are assigned a hidden team — the CIA or KGB — and are trying to collect the most points for their side. In addition, one or two players are secretly anti-establishment Hippies who are working for nobody. Their goal is to fight the Man and have the fewest points.

On your turn, offer one of two randomly drawn agent cards to another player. These cards are worth points and have varying good or bad abilities. That player either accepts the agent, in which case they score it, or they refuse, in which case the card returns to you, and you score it. The game ends when a player has five cards, after which the teams are revealed; the team with the highest combined score wins, unless a Hippie has the single lowest score, in which case they win.

The interactions between the character cards are the spice of the game, but since the abilities are discoverable during play, the game can be taught in three minutes.

More Information
Board Game GenreMultiplayer, Bluffing, Card Game, Deduction, Party Game, Spies/Secret Agents
Weight (kg)0.400000
LPG BestsellerNo
Item GroupBoard Games
Length (cm)4
Width (cm)10
Height (cm)20
Discontinued ProductNo
Is ExpansionNo
Exclusive to LPGNo
Available for ResaleYes
Dangerous GoodNo
Allow ExportYes
Core ProductsNo
Play Info

You might also like

  1. LPG 3D Wooden Brainteaser: Triple Pack
    LPG 3D Wooden Brainteaser: Triple Pack
    99+ in stock
  2. LPG Board Game Bag Tote
    LPG Board Game Bag Tote
    99+ in stock
  3. LPG Tri Fold Puzzle Case 2000
    LPG Tri Fold Puzzle Case 2000
    57 in stock
  4. LPG Puzzles Wooden Oceania Animals Series 1 - Kookaburra
    LPG Puzzles Wooden Oceania Animals Series 1 - Kookaburra
    99+ in stock
  5. LPG Classics Australiana Clay Poker Set - 300 Chips
    LPG Classics Australiana Clay Poker Set - 300 Chips
    Out of stock