It’s Primeval…evolved.
The ARC has been gutted, with the core of the team dead or lost in time. Now, under new leadership and with the aid of the shadowy Prospero Industries, it must rebuild, for the stakes are higher than ever.
Primeval Evolution expands your game by introducing the climactic events of Series 4 and 5, adding more options and adventures for your team to face. From the dangers posed by the artificial anomaly, the New Dawn Prototype, to getting lost in time or fighting carnivorous future beetles, you’re going to need to be sharper than ever to survive this time.
This 164-page softcover book contains:
A complete guide for Series 4 and 5, including all the webisodes.
Ideas for running campaigns set during Series 4 and 5.
New technology, including the HMS Gartside, new locations and new threats.
New non-ARC campaign frameworks, including For Queen and Country and the Time Tribe.
Rules for characters lost in time and space, temporal damage and new rules for Anomalies.
Three new adventures. It’s Primeval…evolved.
The ARC has been gutted, with the core of the team dead or lost in time. Now, under new leadership and with the aid of the shadowy Prospero Industries, it must rebuild, for the stakes are higher than ever.
Primeval Evolution expands your game by introducing the climactic events of Series 4 and 5, adding more options and adventures for your team to face. From the dangers posed by the artificial anomaly, the New Dawn Prototype, to getting lost in time or fighting carnivorous future beetles, you’re going to need to be sharper than ever to survive this time.
This 164-page softcover book contains:
A complete guide for Series 4 and 5, including all the webisodes.
Ideas for running campaigns set during Series 4 and 5.
New technology, including the HMS Gartside, new locations and new threats.
New non-ARC campaign frameworks, including For Queen and Country and the Time Tribe.
Rules for characters lost in time and space, temporal damage and new rules for Anomalies.
Three new adventures.