The bug city of Basin Quarter has been infested by pests from the "Hive" syndicate. As private investi-spiders, stake out the dark and damp crannies to capture The Hive. String them up in your crafty webs and fight the infestation!
While you're on the beat, outdo your rivals by pursuing case leads, drawing connections between clues, and putting the most pests behind webs. And if you think you're tough enough, leave the Rookies behind and take on the Veteran map, filled with even more devious bugs.
Each round, dice are rolled to generate a small pool of movement options. Players simultaneously move their spiders on the board, drawing threads along their path. When an area is bounded by threads, it becomes a webbed area that can be used to catch pests.
Each pest requires a specific condition to be caught, such as web size or spider position. Players must plan their paths carefully, and decide what targets to pursue or abandon.
Victory points are gained through the capture of these pests, as well as a varied number of side objectives. The player with the most points at the end of the game wins.
What's inside:
1 Movement Sheet
1 Rulebook
1 Black die
2 White die
8 Case cards
6 Dry erase markers
6 Spider playing pieces
6 Player sheets
6 Player aid cards
Ages 10+ | ~40 minutes | 2-6 players
The bug city of Basin Quarter has been infested by pests from the "Hive" syndicate. As private investi-spiders, stake out the dark and damp crannies to capture The Hive. String them up in your crafty webs and fight the infestation!
While you're on the beat, outdo your rivals by pursuing case leads, drawing connections between clues, and putting the most pests behind webs. And if you think you're tough enough, leave the Rookies behind and take on the Veteran map, filled with even more devious bugs.
Each round, dice are rolled to generate a small pool of movement options. Players simultaneously move their spiders on the board, drawing threads along their path. When an area is bounded by threads, it becomes a webbed area that can be used to catch pests.
Each pest requires a specific condition to be caught, such as web size or spider position. Players must plan their paths carefully, and decide what targets to pursue or abandon.
Victory points are gained through the capture of these pests, as well as a varied number of side objectives. The player with the most points at the end of the game wins.
What's inside:
1 Movement Sheet
1 Rulebook
1 Black die
2 White die
8 Case cards
6 Dry erase markers
6 Spider playing pieces
6 Player sheets
6 Player aid cards
Ages 10+ | ~40 minutes | 2-6 players
Board Game Genre | Abstract Strategy, Animals, Puzzle, Territory Building |
---|---|
Weight (kg) | 0.000000 |
LPG Bestseller | No |
Item Group | Board Games |
Discontinued Product | No |
Exclusive to LPG | Yes |
Available for Resale | Yes |
Dangerous Good | No |
Allow Export | Yes |