Neuroshima Hex 3.0 Merchants Guild

Availability: Back-Order Item #: 237095
NZD $22.99
  • Out of stock
  • SKU: PG1239PLG Manufacturer SKU
  • RRP: NZD $22.99 Recommended Retail Price
  • Barcode: 5902560388039  Product barcode

EXPANSION FOR: NEUROSHIMA HEX! 3.0

1-4 Players  |  30 Mins  |  Ages 13+

Features: Hand Management, Hexagon Grid, Player Elimination, Tile Placement, Variable Player Powers

Theme: Expansion for Base-game, Fighting, Science Fiction

Description:
The main mechanic of this new army is managing gambles.

Discarding tokens earns gambles, which can later be spent on activating the traits of the units on the board, as their abilities are not free. The Headhunter, for example, has a regular ranged attack, but only spending a gamble will trigger the ability to use a sniper shot. If the trait is not paid, it simply will not be active.

Merchant Guild soldiers usually have low initiative - this is important because the cost of activating a given perk is equal to the initiative of this unit. Activating the Headhunter Sniper will cost one gamble, but another soldier with initiative 2 will cost two gambles. The maximum number of gambles that can be managed at a time is 7, so we should have quite a lot of room for maneuver.

EXPANSION FOR: NEUROSHIMA HEX! 3.0

1-4 Players  |  30 Mins  |  Ages 13+

Features: Hand Management, Hexagon Grid, Player Elimination, Tile Placement, Variable Player Powers

Theme: Expansion for Base-game, Fighting, Science Fiction

Description:
The main mechanic of this new army is managing gambles.

Discarding tokens earns gambles, which can later be spent on activating the traits of the units on the board, as their abilities are not free. The Headhunter, for example, has a regular ranged attack, but only spending a gamble will trigger the ability to use a sniper shot. If the trait is not paid, it simply will not be active.

Merchant Guild soldiers usually have low initiative - this is important because the cost of activating a given perk is equal to the initiative of this unit. Activating the Headhunter Sniper will cost one gamble, but another soldier with initiative 2 will cost two gambles. The maximum number of gambles that can be managed at a time is 7, so we should have quite a lot of room for maneuver.

More Information
Weight (kg)0.115000
LPG BestsellerNo
Item GroupBoard Games
Length (cm)12.8
Width (cm)9
Height (cm)4
PublisherPortal Games
Discontinued ProductNo
Exclusive to LPGNo
Available for ResaleYes
Dangerous GoodNo
Allow ExportYes
Play Info