JavaScript seems to be disabled in your browser. For the best experience on our site, be sure to turn on Javascript in your browser.
The Alliance is a home for outcasts and the disillusioned from many civilsations who seek a new life and purpose – and the stubborn dwarfs have proved their worth many times over as artisans, labourers and warriors.
Free Dwarf Raven-masters set out to subdue the most cunning of the giant mountain ravens of Abkhazla and Halpi. The dwarfs may raise the birds from hatchlings, or have their rangers capture and tame the best of those found in the wild.
Many refugees from the Free Dwarf clans have travelled north of late. Under threat of invasion and unwilling to join the Imperial Dwarfs, these outcasts are drawn to Chill, braving the harsh frozen wastes to reach sanctuary and fight alongside the armies of the Alliance.
Contents:
Note: Products containing models may require assembly; Resin, PVC and Metal figures require superglue and we recommend washing in warm soapy water before assembly. Models are supplied unpainted.
WHO ARE THE NORTHERN ALLIANCE?
Deep in the Ice Mountains, on the frozen edge of the range known as the Howling Peaks, there stands an impossibility. It is enchanting, awesome, dominating and incomprehensible in equal measure. Bridging a high valley between mighty sentinels of rock, stands the implausible city of Chill.
Tribes of northmen have bent their knee before Talannar’s throne, as have snow trolls and even dispossessed dwarfs. Word of his realm has attracted elves who have cut their ties to the old world and sought new glories as part of this young nation.
The disenfranchised and the lost find a welcoming home within the walls of Chill. It is a rallying point for those that wish to unite for something greater, and a bastion against the darkness in the world.
The Alliance is a home for outcasts and the disillusioned from many civilsations who seek a new life and purpose – and the stubborn dwarfs have proved their worth many times over as artisans, labourers and warriors.
Free Dwarf Raven-masters set out to subdue the most cunning of the giant mountain ravens of Abkhazla and Halpi. The dwarfs may raise the birds from hatchlings, or have their rangers capture and tame the best of those found in the wild.
Many refugees from the Free Dwarf clans have travelled north of late. Under threat of invasion and unwilling to join the Imperial Dwarfs, these outcasts are drawn to Chill, braving the harsh frozen wastes to reach sanctuary and fight alongside the armies of the Alliance.
Contents:
Note: Products containing models may require assembly; Resin, PVC and Metal figures require superglue and we recommend washing in warm soapy water before assembly. Models are supplied unpainted.
WHO ARE THE NORTHERN ALLIANCE?
Deep in the Ice Mountains, on the frozen edge of the range known as the Howling Peaks, there stands an impossibility. It is enchanting, awesome, dominating and incomprehensible in equal measure. Bridging a high valley between mighty sentinels of rock, stands the implausible city of Chill.
Tribes of northmen have bent their knee before Talannar’s throne, as have snow trolls and even dispossessed dwarfs. Word of his realm has attracted elves who have cut their ties to the old world and sought new glories as part of this young nation.
The disenfranchised and the lost find a welcoming home within the walls of Chill. It is a rallying point for those that wish to unite for something greater, and a bastion against the darkness in the world.
Board Game Genre | 2-Player, Book, Fantasy, Miniatures, Wargame |
---|---|
Weight (kg) | 0.000000 |
LPG Bestseller | No |
Item Group | Minis and Paints |
Discontinued Product | No |
Is Expansion | No |
Exclusive to LPG | Yes |
Available for Resale | Yes |
Dangerous Good | No |
Allow Export | Yes |