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You are one of the thirty Knights Templar, who awoke on Friday, 13 October 1307, only to find yourself a wanted criminal and branded a heretic by the King of France.
Sent away early in the morning, you must leave Paris on a day of reckoning and try to find your way across a dark, mythic Europe to a mystical utopia where you can rebuild! The secrets of the Templars are yours to safeguard, even if you can't comprehend the depth of their mysteries.
Thirty by Fire starts as a historical themed roleplaying game, but is heavily influenced by the wuxia genre, Gnosticism, European Folklore, and esotericism, as your Knights undertake a mystical journey to the center of themselves along the road to Avallonis.
The mechanics are a blend of narrative, storytelling rules, and classic old-school inspired roleplaying rules that work to create rich aspect-driven characters. All the knights can swing a sword or fight, so the game focuses on what the knights can do outside of that. Access to gnostic spells, unique powers, or intensely powerful faith sets you apart from your compatriots. Faith, spells, and your entire identity are powered by decreasing resources that you have to risk when you tap into your greatest potential on this last quest you'll take for the order...
You are one of the thirty Knights Templar, who awoke on Friday, 13 October 1307, only to find yourself a wanted criminal and branded a heretic by the King of France.
Sent away early in the morning, you must leave Paris on a day of reckoning and try to find your way across a dark, mythic Europe to a mystical utopia where you can rebuild! The secrets of the Templars are yours to safeguard, even if you can't comprehend the depth of their mysteries.
Thirty by Fire starts as a historical themed roleplaying game, but is heavily influenced by the wuxia genre, Gnosticism, European Folklore, and esotericism, as your Knights undertake a mystical journey to the center of themselves along the road to Avallonis.
The mechanics are a blend of narrative, storytelling rules, and classic old-school inspired roleplaying rules that work to create rich aspect-driven characters. All the knights can swing a sword or fight, so the game focuses on what the knights can do outside of that. Access to gnostic spells, unique powers, or intensely powerful faith sets you apart from your compatriots. Faith, spells, and your entire identity are powered by decreasing resources that you have to risk when you tap into your greatest potential on this last quest you'll take for the order...
Weight (kg) | 0.000000 |
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LPG Bestseller | No |
Item Group | RPG |
Discontinued Product | No |
Is Expansion | No |
Exclusive to LPG | No |
Available for Resale | Yes |
Dangerous Good | No |
Allow Export | Yes |