G.I. Joe RPG - Intercontinental Adventures Factions in Action Vol. 2 Sourcebook

Availability: Pre-Order Item #: 242215
NZD $114.99
  • Available to Preorder
  • SKU: RGS11159 Manufacturer SKU
  • RRP: NZD $114.99 Recommended Retail Price
  • Barcode: 978195311593  Product barcode
  • Estimated Release Date: Unknown The estimated date of the product's release
  • 14 items per case Case quantity

The Battle Rages Beyond Joe and Cobra!

Intercontinental Adventures: Factions in Action Vol. 2 gives a deep dive into three unaligned key factions in the G.I. JOE Roleplaying Game: The Arashikage ninja clan, the Dreadnok mercenary biker gang, and the Oktober Guard who defend Warsaw Pact countries!

Each faction comes with new mechanics, statistics and contacts for its members, advice for GMs on creating faction-specific stories, and specialized faction equipment.

Intercontinental Adventures: Factions in Action Vol. 2 requires the G.I. JOE Roleplaying Game Core Rulebook to use. The Cobra Codex Sourcebook is not required, but strongly recommended for those engaging in cartoon villainy. 

Features

  • In-depth looks at the history of the Arashikage, Dreadnoks, and Oktober Guard, how these independent factions impact G.I. JOE and COBRA, and how to run campaigns partially or entirely dedicated to the Arashikage and Dreadnoks!
  • Contact and Threat stat blocks for key members of each faction, including multiple versions of the long-awaited Storm Shadow!
  • Contact and Threat stat blocks for international characters, like G.I. JOE’s Canadian member, Back-Stop, Australian member Skymate, and Cuban member Snow Storm!
  • New Factions, Origins, Influences, and Focus options!
  • 40 new General Perks, 17 new gear and upgrades, 11 new vehicles, and more!

At a Glance

  • Roleplaying Game Sourcebook
  • For ages 14+

The Battle Rages Beyond Joe and Cobra!

Intercontinental Adventures: Factions in Action Vol. 2 gives a deep dive into three unaligned key factions in the G.I. JOE Roleplaying Game: The Arashikage ninja clan, the Dreadnok mercenary biker gang, and the Oktober Guard who defend Warsaw Pact countries!

Each faction comes with new mechanics, statistics and contacts for its members, advice for GMs on creating faction-specific stories, and specialized faction equipment.

Intercontinental Adventures: Factions in Action Vol. 2 requires the G.I. JOE Roleplaying Game Core Rulebook to use. The Cobra Codex Sourcebook is not required, but strongly recommended for those engaging in cartoon villainy. 

Features

  • In-depth looks at the history of the Arashikage, Dreadnoks, and Oktober Guard, how these independent factions impact G.I. JOE and COBRA, and how to run campaigns partially or entirely dedicated to the Arashikage and Dreadnoks!
  • Contact and Threat stat blocks for key members of each faction, including multiple versions of the long-awaited Storm Shadow!
  • Contact and Threat stat blocks for international characters, like G.I. JOE’s Canadian member, Back-Stop, Australian member Skymate, and Cuban member Snow Storm!
  • New Factions, Origins, Influences, and Focus options!
  • 40 new General Perks, 17 new gear and upgrades, 11 new vehicles, and more!

At a Glance

  • Roleplaying Game Sourcebook
  • For ages 14+
More Information
Weight (kg)0.000000
LPG BestsellerNo
Item GroupRPG
PublisherRenegade Game Studios
Discontinued ProductNo
Game FamilyG.I. Joe
Is ExpansionNo
Exclusive to LPGYes
Available for ResaleYes
Dangerous GoodNo
Allow ExportYes
Play Info

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