Fire In The Sky

Availability: Back-Order Item #: 216801
NZD $139.99
  • Out of stock
  • SKU: PHGA085 Manufacturer SKU
  • RRP: NZD $139.99 Recommended Retail Price
  • Barcode: 5900741508856  Product barcode
  • 6 items per case Case quantity

The roar of Wright R-1820 Cyclone radial engines of several incoming Douglas squadrons resembled a buzz of angry hornets ready to sting. Shunsuke wished he hadn’t known this sound that well. Thank God, SBD’s are as slow as overstuffed bumblebees. Our AA boys shouldn’t have much problem with them. Let us pray Americans didn’t deploy B17s along. Now, these are the epitome of bombing.

He put on his hachimaki and ran to the apron where his Zero was being refuelled. The cloudless, baby blue sky was swarmed with black dots on the northeastern part of the horizon. He loathed this merciless anticipation for yet another hell on earth to unleash. The alarm has just gone off. It will all begin in 5 minutes…again...

Fire in the Sky is a two-player game of strategical rivalry and tactical responsiveness set in during the Pacific War, which stretched between Pearl Habor attack on December 7th 1941 and Hiroshima and Nagasaki obliteration in the atomic hellfire in August 1945. During 16 phase-based turns, you will attempt to conduct successful attacks on your opponent’s units, break loose from the sea siege or simply outsmart your enemy so craftily that his willingness to carry on would be crushed. You shall not forget about the logistics – spend your transportation points wisely and supply your units with oil or they end up as unarmed stationary ducks, an easy prey for enemy diving bombers or destroyers.

Fire in the Sky provides you with a long, well-balanced gameplay. Choosing Japanese side of the conflict, gather as many points as possible (20 of them and your victory is immediate) in the first couple of turns and prevent your Allied opponents from retaking them late in the game. Positive victory points at the end of the game for the Land of the Rising Sun means it wins. Every other result makes Allied forces a winner.

Prepare yourself for an outstanding game of making enemy fleet flee from its positions by courageous attacks of squared away squadrons of bombers and fighters, of overstraining your enemy’s decision matrix by your audacious maneuvers, of establishing peace on Pacific on your own terms! Lock-and-load, Midway is only half way there!

The roar of Wright R-1820 Cyclone radial engines of several incoming Douglas squadrons resembled a buzz of angry hornets ready to sting. Shunsuke wished he hadn’t known this sound that well. Thank God, SBD’s are as slow as overstuffed bumblebees. Our AA boys shouldn’t have much problem with them. Let us pray Americans didn’t deploy B17s along. Now, these are the epitome of bombing.

He put on his hachimaki and ran to the apron where his Zero was being refuelled. The cloudless, baby blue sky was swarmed with black dots on the northeastern part of the horizon. He loathed this merciless anticipation for yet another hell on earth to unleash. The alarm has just gone off. It will all begin in 5 minutes…again...

Fire in the Sky is a two-player game of strategical rivalry and tactical responsiveness set in during the Pacific War, which stretched between Pearl Habor attack on December 7th 1941 and Hiroshima and Nagasaki obliteration in the atomic hellfire in August 1945. During 16 phase-based turns, you will attempt to conduct successful attacks on your opponent’s units, break loose from the sea siege or simply outsmart your enemy so craftily that his willingness to carry on would be crushed. You shall not forget about the logistics – spend your transportation points wisely and supply your units with oil or they end up as unarmed stationary ducks, an easy prey for enemy diving bombers or destroyers.

Fire in the Sky provides you with a long, well-balanced gameplay. Choosing Japanese side of the conflict, gather as many points as possible (20 of them and your victory is immediate) in the first couple of turns and prevent your Allied opponents from retaking them late in the game. Positive victory points at the end of the game for the Land of the Rising Sun means it wins. Every other result makes Allied forces a winner.

Prepare yourself for an outstanding game of making enemy fleet flee from its positions by courageous attacks of squared away squadrons of bombers and fighters, of overstraining your enemy’s decision matrix by your audacious maneuvers, of establishing peace on Pacific on your own terms! Lock-and-load, Midway is only half way there!

More Information
Board Game Genre2-Player, Wargame
Weight (kg)1.000000
LPG BestsellerNo
Item GroupBoard Games
Length (cm)10
Width (cm)30
Height (cm)20
PublisherPhalanx
Discontinued ProductNo
Is ExpansionNo
Exclusive to LPGNo
Available for ResaleYes
Dangerous GoodNo
Allow ExportYes
Core ProductsNo
Play Info

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