The Hegemon expansion brings two new mechanics to your games of Dominations : Hegemony tiles and Omen cards!
First of all, the Hegemony tiles. These tiles are essentially a new common objective system that replace the ordinary Objective cards in the game. When playing with the Hegemony tiles, players do not draw a personal Objective card at the start of the game as they normally would. Instead, they will all be trying to satisfy the demands of the Hegemon. These demands are determined by drawing three Hegemony tiles, which will each have a criteria based on Cities, Knowledge cards and colours of Nodus. Players will then battle it out for dominance over each objective dictated by the tiles: at the end of the Age, the player with the highest number of each of the 5 criteria is awarded additional victory points! In the case of a draw, no player gets the points - the Hegemon is only interested in the best…
However, as time passes, old leaders shall fall and new ones will arise… The start of each new Age will bring a new Hegemon to power, and their demands could be very different this time around! Two of the objectives are constant: the number of Monument levels in your possession, and your Influence score. However, the old tiles will be shuffled back into their piles, and three new tiles will be drawn. As a result, your objectives could remain the same (at least in part), or change completely for the next Age!
The Hegemon expansion brings two new mechanics to your games of Dominations : Hegemony tiles and Omen cards!
First of all, the Hegemony tiles. These tiles are essentially a new common objective system that replace the ordinary Objective cards in the game. When playing with the Hegemony tiles, players do not draw a personal Objective card at the start of the game as they normally would. Instead, they will all be trying to satisfy the demands of the Hegemon. These demands are determined by drawing three Hegemony tiles, which will each have a criteria based on Cities, Knowledge cards and colours of Nodus. Players will then battle it out for dominance over each objective dictated by the tiles: at the end of the Age, the player with the highest number of each of the 5 criteria is awarded additional victory points! In the case of a draw, no player gets the points - the Hegemon is only interested in the best…
However, as time passes, old leaders shall fall and new ones will arise… The start of each new Age will bring a new Hegemon to power, and their demands could be very different this time around! Two of the objectives are constant: the number of Monument levels in your possession, and your Influence score. However, the old tiles will be shuffled back into their piles, and three new tiles will be drawn. As a result, your objectives could remain the same (at least in part), or change completely for the next Age!
Board Game Genre | Multiplayer, Civilization |
---|---|
Weight (kg) | 0.422220 |
LPG Bestseller | No |
Item Group | Board Games |
Length (cm) | 4.699 |
Width (cm) | 14.8082 |
Height (cm) | 29.591 |
Publisher | Holy Grail Games |
Discontinued Product | No |
Exclusive to LPG | Yes |
Available for Resale | Yes |
Dangerous Good | No |
Allow Export | Yes |
Core Products | Core Products Expanded |