Call of Cthulhu RPG - Pulp Cthulhu

Availability: Back-Order Item #: 223342
NZD $94.99
  • Shipment Incoming
    18 on unconfirmed date (17 available)
  • SKU: CHA23107-H Manufacturer SKU
  • RRP: NZD $94.99 Recommended Retail Price
  • Barcode: 9781568820910  Product barcode

Tired of your investigators dying in quick succession when jaunting around the world in a desperate bid to save humanity? Wishing that sometimes your investigator could make a stand instead of hiding and waiting for the eldritch horror to pass? Pulp Cthulhu ups the ante and provides you with tougher, more capable heroes—ready to take on the villainous machinations of the Cthulhu Mythos!

Here you will find an adapted character generation system, rules for psychic powers, sanity, augmented skills, and weird science, as well as tips for Keepers on developing and running pulp-style games. Also, you will find information on “the Pulps” themselves and the 1930s era when America was in the grip of the Great Depression and on the road to World War II. A collection of pulp villains and monsters, and a range of pulp organizations provide the Keeper with a firm basis for running pulp style scenarios and campaigns. Four action-packed scenarios round out the book, getting your Pulp Cthulhu games started with a bang.

The guidance in this book means that you can apply the Pulp Cthulhu rules to any setting and time period, enabling Keepers to bring the flavor and action of pulp to the classic 1920s or modern-day eras, as well as anywhere else they see fit.

A Time For Heroes And A Time For Adventure!

Tired of your investigators dying in quick succession when jaunting around the world in a desperate bid to save humanity? Wishing that sometimes your investigator could make a stand instead of hiding and waiting for the eldritch horror to pass? Pulp Cthulhu ups the ante and provides you with tougher, more capable heroes—ready to take on the villainous machinations of the Cthulhu Mythos!

Here you will find an adapted character generation system, rules for psychic powers, sanity, augmented skills, and weird science, as well as tips for Keepers on developing and running pulp-style games. Also, you will find information on “the Pulps” themselves and the 1930s era when America was in the grip of the Great Depression and on the road to World War II. A collection of pulp villains and monsters, and a range of pulp organizations provide the Keeper with a firm basis for running pulp style scenarios and campaigns. Four action-packed scenarios round out the book, getting your Pulp Cthulhu games started with a bang.

The guidance in this book means that you can apply the Pulp Cthulhu rules to any setting and time period, enabling Keepers to bring the flavor and action of pulp to the classic 1920s or modern-day eras, as well as anywhere else they see fit.

A Time For Heroes And A Time For Adventure!

More Information
Weight (kg)1.020000
LPG BestsellerNo
Item GroupRPG
Length (cm)28
Width (cm)21.7
Height (cm)1.8
PublisherChaosium
ETA
18 on unconfirmed date (17 available)
Discontinued ProductNo
Game FamilyCall of Cthulhu RPG
Is ExpansionNo
Exclusive to LPGNo
Available for ResaleYes
Dangerous GoodNo
Allow ExportYes
Core ProductsNo
Play Info

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