It’s the roaring 1920’s. Players take on the role of Investigators into the unknown, who have traveled up into the nearby mountains to a remote mansion said to hold a terrible secret. Unfortunately, a vicious storm has blown in, trapping the investigators and knocking out both electricity and telephone. They are trapped. Worse yet, there are those among them who have fallen prey to the worship of the dark gods they once sought to stop. These Cultists have been quietly biding their time until they could strike – and that time is now! Social deduction game, in vein of Mafia or Werewolf 1920's Lovecraft & Cthulhu-themed
It’s the roaring 1920’s. Players take on the role of Investigators into the unknown, who have traveled up into the nearby mountains to a remote mansion said to hold a terrible secret. Unfortunately, a vicious storm has blown in, trapping the investigators and knocking out both electricity and telephone. They are trapped. Worse yet, there are those among them who have fallen prey to the worship of the dark gods they once sought to stop. These Cultists have been quietly biding their time until they could strike – and that time is now! Social deduction game, in vein of Mafia or Werewolf 1920's Lovecraft & Cthulhu-themed