Age of Angra

Availability: Pre-Order Item #: 249935
NZD $99.99
  • Available to Preorder
  • SKU: HNS-0101 Manufacturer SKU
  • RRP: NZD $99.99 Recommended Retail Price
  • Barcode:   Product barcode
  • Estimated Release Date: Unknown The estimated date of the product's release

Age Of Angra is a mythical tag-team fighting card game for 2 players in which synergistic duos of incredible creatures known as "Asura" fight spectacularly on behalf of their highly magical human Shepherds.

Humans now live alongside the Asura that came through The Breach. Many of the Asura are Wild Asura - cunning, animalistic creatures that are dangerous and destructive. But some of the Asura are Noble Asura - intelligent, sophisticated, autonomous beings of intent.

You and your opponent are Shepherds - humans whose inner magics resonate with the Asura. Shepherds enlist and cooperate with the Asura for a variety of mutual benefits, and they are as diverse in their motivations as the Asura.

As Asura battle, their emotions invoke meteorological phenomena that disrupt the environment around them. After activating barriers that prevent collateral damage, Shepherds then collect this magical energy in the form of “Magical Charges”. The Shepherd needs this resource to meet objectives, cast spells, and support their Asura in battle. Balancing these crucial needs is the very core of the Shepherd’s responsibility.

Age Of Angra is a mythical tag-team fighting card game for 2 players in which synergistic duos of incredible creatures known as "Asura" fight spectacularly on behalf of their highly magical human Shepherds.

Humans now live alongside the Asura that came through The Breach. Many of the Asura are Wild Asura - cunning, animalistic creatures that are dangerous and destructive. But some of the Asura are Noble Asura - intelligent, sophisticated, autonomous beings of intent.

You and your opponent are Shepherds - humans whose inner magics resonate with the Asura. Shepherds enlist and cooperate with the Asura for a variety of mutual benefits, and they are as diverse in their motivations as the Asura.

As Asura battle, their emotions invoke meteorological phenomena that disrupt the environment around them. After activating barriers that prevent collateral damage, Shepherds then collect this magical energy in the form of “Magical Charges”. The Shepherd needs this resource to meet objectives, cast spells, and support their Asura in battle. Balancing these crucial needs is the very core of the Shepherd’s responsibility.

More Information
Board Game Genre2-Player, Card Game, Fighting
Weight (kg)0.030000
LPG BestsellerNo
Item GroupBoard Games
Length (cm)4
Width (cm)9
Height (cm)4
PublisherMonument Hobbies
Discontinued ProductNo
Is ExpansionNo
Exclusive to LPGNo
Available for ResaleYes
Dangerous GoodNo
Allow ExportYes
Play Info

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