7 Wonders Duel

Availability: Available Item #: 182819
NZD $59.99
  • 99+ in stock in AU 99 in stock in NZ
  • SKU: 7DU-AU01 Manufacturer SKU
  • RRP: NZD $59.99 Recommended Retail Price
  • Barcode: 5425016926291  Product barcode
  • 6 items per case Case quantity

In many ways, 7 Wonders Duel resembles its parent game 7 Wonders as over three ages players acquire cards that provide resources or advance their military or scientific development in order to develop a civilization and complete wonders. What's different about 7 Wonders Duel is that, as the title suggests, the game is solely for two players, with the players not drafting cards simultaneously from hands of cards, but from a display of face-down and face-up cards arranged at the start of a round.

A player can take a card only if it's not covered by any others, so timing comes into play as well as bonus moves that allow you to take a second card immediately. As in the original game, each card that you acquire can be built, discarded for three coins, or used to construct a wonder. Each player starts with four wonder cards, and the construction of a wonder provides its owner with a special ability. Only seven wonders can be built, though, so one player will end up short.

Players can purchase resources at any time from the bank, or they can gain cards during the game that provide them with resources for future building; as you acquire resources, the cost for those particular resources increases for your opponent, representing your dominance in this area. A player can win 7 Wonders Duel in one of three ways. Each time that you acquire a military card, you advance the military marker toward your opponent's capital, giving you a bonus at certain positions. If you reach the opponent's capital, you win the game immediately. Similarly, if you acquire all six different scientific symbols, you achieve scientific dominance and win immediately. If neither of these situations occurs, then the player with the most points at the end of the game wins.

In many ways, 7 Wonders Duel resembles its parent game 7 Wonders as over three ages players acquire cards that provide resources or advance their military or scientific development in order to develop a civilization and complete wonders. What's different about 7 Wonders Duel is that, as the title suggests, the game is solely for two players, with the players not drafting cards simultaneously from hands of cards, but from a display of face-down and face-up cards arranged at the start of a round.

A player can take a card only if it's not covered by any others, so timing comes into play as well as bonus moves that allow you to take a second card immediately. As in the original game, each card that you acquire can be built, discarded for three coins, or used to construct a wonder. Each player starts with four wonder cards, and the construction of a wonder provides its owner with a special ability. Only seven wonders can be built, though, so one player will end up short.

Players can purchase resources at any time from the bank, or they can gain cards during the game that provide them with resources for future building; as you acquire resources, the cost for those particular resources increases for your opponent, representing your dominance in this area. A player can win 7 Wonders Duel in one of three ways. Each time that you acquire a military card, you advance the military marker toward your opponent's capital, giving you a bonus at certain positions. If you reach the opponent's capital, you win the game immediately. Similarly, if you acquire all six different scientific symbols, you achieve scientific dominance and win immediately. If neither of these situations occurs, then the player with the most points at the end of the game wins.

More Information
Board Game Genre2-Player, Card Game, City Building, Civilization, Historical
Weight (kg)0.535000
LPG BestsellerYes
Item GroupBoard Games
Length (cm)4.9
Width (cm)18.7
Height (cm)19.2
PublisherRepos Production
Discontinued ProductYes
Exclusive to LPGNo
Available for ResaleYes
Dangerous GoodNo
Allow ExportYes
Core ProductsCore Products
Play Info

Frequently bought together

  1. Jaipur
    Jaipur
    39 in stock
  2. Terraforming Mars
    Terraforming Mars
    99+ in stock
  3. The Isle of Cats
    The Isle of Cats
    99+ in stock
  4. Munchkin Base Game
    Munchkin Base Game
    23 in stock
  5. Bang!
    Bang!
    99+ in stock

You might also like

  1. LPG Tri Fold Puzzle Case 2000
    LPG Tri Fold Puzzle Case 2000
    37 in stock
  2. LPG Essentials Board Game Bag Black
    LPG Essentials Board Game Bag Black
    99+ in stock
  3. LPG Puzzles Wooden Oceania Animals Series 1 - Kangaroo
    LPG Puzzles Wooden Oceania Animals Series 1 - Kangaroo
    99+ in stock
  4. LPG Tri Fold Puzzle Case 1000
    LPG Tri Fold Puzzle Case 1000
    99+ in stock
  5. LPG 3D Bamboo Brainteaser Display Series 1
    LPG 3D Bamboo Brainteaser Display Series 1
    99+ in stock